Introduction to scientific visualization 4, 22nd of May 2013.
In the fourth and last part of my lectures on scientific visualization, I explain the basics of coding in POV-Ray.
The crash course includes defining the light sources, cameras, primitive objects, geometrical transformations,
CSG, isosurfaces, but also the basics of coding (functions, macros, loops ...).
The lecture includes also an example of CSG (constructive solid geometry; the image below) which I prepared specially for
the series of lectures.

In the beginning, for the needs of demonstrating the CSG I played with another object which was supposed to be something similar to the automobile wheel mask (hubcap; below), but it didn't find its way to the lectures in the end.

The first, second and third part of lectures can be seen at:
- >> Introduction to scientific visualization 1
- >> Introduction to scientific visualization 2
- >> Introduction to scientific visualization 3
The slides of (all four) lectures in PDF format can be downloaded >> HERE (14 MB).
| << Introduction to scientific visualization 3 | Elasticity of viruses >> |
Last updated on 22nd of May, 2013.